Making Prototype

After building the gameplay structure base, the basic procedural generating environment was established, and the backpack and equipment system, Damage system, UI, and AI foundation were produced. Started to enter the prototype, mainly to test the survival game elements.


* Survival: The main atmosphere, exploration, crisis (fear, stimulation), cannot be completely overcome through operation.

* Vision: Vision is restricted at night.

經過前期研究與建構,有了基礎procedural generating environment,並製作了背包與裝備系統、Damage系統、UI、AI基礎。開始進入prototype,主要是對於生存遊戲元素做測試。

  • Survival: 主體氛圍、探索、危機(恐懼、刺激),不能完全透過操作克服。
  • Vision: 夜晚會限制視線。

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